Meducine is the health-education app I redesigned solo, in one intensive week, for my co-founder’s startup, rebuilding a bare-bones FlutterFlow prototype into a doctor-verified, gamified learning experience now used by 12,000+ learners across 150+ languages.
Written for clinicians, understood by no one else.
Most health information is written by clinicians, for clinicians: dense, jargon-heavy, and built for a system, not a person trying to understand their own body. For the millions of people who don’t speak the language medicine defaults to, that gap isn’t an inconvenience, it’s a wall.
The scope of what needed covering was enormous: 26 medical specialties, from cardiology and neurology to genetics and infectious disease, each with its own vocabulary and its own way of intimidating a first-time reader. Flattening all of that into something a non-clinician could pick up in a five-minute lesson, without stripping out the accuracy that makes it trustworthy, was the real design problem, not just making it look nicer.
The starting point was a bare-bones FlutterFlow prototype, a shell of an idea and not yet a product. There was no visual system, no content structure, and no mechanism to make a habit out of something people otherwise avoid. The job was to turn it into something people would trust with their health, and actually come back to.
One week solo meant almost no time to test the gamification mechanics with real users before shipping. If I did it again, I’d carve out even one day for that.